PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::ExtractedSprite Struct Reference

Public Attributes

EntityId source_entity = EntityId::Invalid()
EntityId prefab_entity = EntityId::Invalid()
glm::mat4 model = glm::mat4(1.0f)
VirtualPath texture
glm::vec4 tint = glm::vec4(1.0f)
glm::vec2 uv_scale = glm::vec2(1.0f)
glm::vec2 uv_offset = glm::vec2(0.0f)

The documentation for this struct was generated from the following file: