PixelBullet  0.0.1
A C++ game engine
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pixelbullet::FirstPersonPawnComponent Struct Reference

Public Member Functions

bool operator== (const FirstPersonPawnComponent &) const noexcept=default

Public Attributes

bool enabled = true
bool primary = true
float move_speed = 4.5f
float sprint_multiplier = 1.75f
float eye_height = 1.6f
float min_pitch_degrees = -85.0f
float max_pitch_degrees = 85.0f

The documentation for this struct was generated from the following file: