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FrameTimingCategory | category = FrameTimingCategory::FocusedSteadyState |
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bool | presented = false |
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bool | successful_present_interval_valid = false |
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bool | swapchain_recreated = false |
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std::uint32_t | window_move_callback_count = 0 |
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std::uint32_t | window_resize_callback_count = 0 |
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std::uint32_t | focus_callback_count = 0 |
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double | successful_present_interval_milliseconds = 0.0 |
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double | application_loop_interval_milliseconds = 0.0 |
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double | event_poll_and_input_milliseconds = 0.0 |
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double | layer_update_milliseconds = 0.0 |
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double | graphics_resource_update_milliseconds = 0.0 |
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double | render_preparation_milliseconds = 0.0 |
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double | swapchain_acquire_milliseconds = 0.0 |
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double | queue_submission_milliseconds = 0.0 |
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double | present_milliseconds = 0.0 |
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double | fence_wait_milliseconds = 0.0 |
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double | swapchain_recreation_milliseconds = 0.0 |
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double | device_idle_wait_milliseconds = 0.0 |
The documentation for this struct was generated from the following file:
- engine/include/pixelbullet/application/layer.h