PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::GoalVolumeComponent Struct Reference

Public Member Functions

bool operator== (const GoalVolumeComponent &other) const noexcept

Public Attributes

bool enabled = true
int required_key_count = 0
std::vector< std::string > required_key_ids
VirtualPath next_scene

The documentation for this struct was generated from the following file: