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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const GoalVolumeComponent &other) const noexcept |
Public Attributes | |
| bool | enabled = true |
| int | required_key_count = 0 |
| std::vector< std::string > | required_key_ids |
| VirtualPath | next_scene |