PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsDeviceProperties Struct Reference

Public Attributes

std::string name
GraphicsDeviceType type = GraphicsDeviceType::Other
uint32_t api_version = 0
uint32_t vendor_id = 0
uint32_t device_id = 0

The documentation for this struct was generated from the following file: