PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsDeviceSelectionSession Struct Reference

Public Attributes

GraphicsDeviceSelection effective_selection
GraphicsDeviceSelectionSource selector_source = GraphicsDeviceSelectionSource::ImplicitAuto
bool applied_saved_default = false
std::string warning_message

The documentation for this struct was generated from the following file: