PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsState::PerSurfaceBuffers Struct Reference

Public Attributes

std::vector< VkSemaphore > present_completes
std::vector< VkSemaphore > render_completes
std::vector< VkFence > flight_fences
std::vector< VkFence > image_fences
std::size_t current_frame = 0
bool framebuffer_resized = false
std::vector< std::unique_ptr< CommandBuffer > > command_buffers

The documentation for this struct was generated from the following file: