PixelBullet  0.0.1
A C++ game engine
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pixelbullet::InteractionSequenceEditorGraphLayout Struct Reference

Public Member Functions

bool Empty () const noexcept
bool operator== (const InteractionSequenceEditorGraphLayout &) const noexcept=default

Public Attributes

std::vector< InteractionSequenceEditorGraphNodeLayoutnodes

The documentation for this struct was generated from the following file: