|
|
PixelBullet
0.0.1
A C++ game engine
|
Public Member Functions | |
| bool | operator== (const InteractionSequenceNode &) const noexcept=default |
Public Attributes | |
| std::string | id |
| std::optional< std::string > | speaker_name = std::nullopt |
| std::string | text |
| std::optional< std::string > | next_node_id = std::nullopt |
| std::optional< std::string > | completion_outcome_id = std::nullopt |
| std::vector< InteractionSequenceChoice > | choices = {} |