PixelBullet  0.0.1
A C++ game engine
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pixelbullet::InteractionSequenceNode Struct Reference

Public Member Functions

bool operator== (const InteractionSequenceNode &) const noexcept=default

Public Attributes

std::string id
std::optional< std::string > speaker_name = std::nullopt
std::string text
std::optional< std::string > next_node_id = std::nullopt
std::optional< std::string > completion_outcome_id = std::nullopt
std::vector< InteractionSequenceChoicechoices = {}

The documentation for this struct was generated from the following file: