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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::LayeredSkeletonPoseLayer, including all inherited members.
| blend_factor (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer | |
| blend_mode (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer | |
| layer_id (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer | |
| layer_weight (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer | |
| mask_joint_names (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer | |
| primary_clip (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer | |
| reference_pose (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer | |
| secondary_clip (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer | |
| time_seconds (defined in pixelbullet::LayeredSkeletonPoseLayer) | pixelbullet::LayeredSkeletonPoseLayer |