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std::string | layer_id |
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LayeredSkeletonPoseBlendMode | blend_mode = LayeredSkeletonPoseBlendMode::Override |
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std::vector< std::string > | mask_joint_names |
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float | layer_weight = 1.0f |
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bool | reference_pose = false |
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std::string | primary_clip |
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std::optional< std::string > | secondary_clip |
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float | blend_factor = 0.0f |
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float | time_seconds = 0.0f |
The documentation for this struct was generated from the following file: