PixelBullet  0.0.1
A C++ game engine
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pixelbullet::LayeredSkeletonPoseLayer Struct Reference

Public Attributes

std::string layer_id
LayeredSkeletonPoseBlendMode blend_mode = LayeredSkeletonPoseBlendMode::Override
std::vector< std::string > mask_joint_names
float layer_weight = 1.0f
bool reference_pose = false
std::string primary_clip
std::optional< std::string > secondary_clip
float blend_factor = 0.0f
float time_seconds = 0.0f

The documentation for this struct was generated from the following file: