PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::MaterialTextureSamplerSettings Struct Reference

Public Attributes

MaterialTextureWrapMode wrap_u = MaterialTextureWrapMode::Repeat
MaterialTextureWrapMode wrap_v = MaterialTextureWrapMode::Repeat
MaterialTextureMagFilter mag_filter = MaterialTextureMagFilter::Linear
MaterialTextureMinFilter min_filter = MaterialTextureMinFilter::LinearMipmapLinear

Friends

bool operator== (const MaterialTextureSamplerSettings &, const MaterialTextureSamplerSettings &)=default

The documentation for this struct was generated from the following file: