PixelBullet  0.0.1
A C++ game engine
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pixelbullet::MaterialTextureSamplerSettings Struct Reference

Public Attributes

MaterialTextureWrapMode wrap_u = MaterialTextureWrapMode::Repeat
MaterialTextureWrapMode wrap_v = MaterialTextureWrapMode::Repeat
MaterialTextureMagFilter mag_filter = MaterialTextureMagFilter::Linear
MaterialTextureMinFilter min_filter = MaterialTextureMinFilter::LinearMipmapLinear

Friends

bool operator== (const MaterialTextureSamplerSettings &, const MaterialTextureSamplerSettings &)=default
Nodeoperator<< (Node &node, const MaterialTextureSamplerSettings &sampler)
const Nodeoperator>> (const Node &node, MaterialTextureSamplerSettings &sampler)

The documentation for this struct was generated from the following file: