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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::MeleeAttackComponent, including all inherited members.
| attack_range (defined in pixelbullet::MeleeAttackComponent) | pixelbullet::MeleeAttackComponent | |
| cooldown_seconds (defined in pixelbullet::MeleeAttackComponent) | pixelbullet::MeleeAttackComponent | |
| damage_amount (defined in pixelbullet::MeleeAttackComponent) | pixelbullet::MeleeAttackComponent | |
| enabled (defined in pixelbullet::MeleeAttackComponent) | pixelbullet::MeleeAttackComponent | |
| impact_notify_id (defined in pixelbullet::MeleeAttackComponent) | pixelbullet::MeleeAttackComponent | |
| operator==(const MeleeAttackComponent &) const noexcept=default (defined in pixelbullet::MeleeAttackComponent) | pixelbullet::MeleeAttackComponent | |
| timing_mode (defined in pixelbullet::MeleeAttackComponent) | pixelbullet::MeleeAttackComponent | |
| windup_seconds (defined in pixelbullet::MeleeAttackComponent) | pixelbullet::MeleeAttackComponent |