PixelBullet
0.0.1
A C++ game engine
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pixelbullet
MeleeAttackComponent
Public Member Functions
|
Public Attributes
|
List of all members
pixelbullet::MeleeAttackComponent Struct Reference
Public Member Functions
bool
operator==
(const
MeleeAttackComponent
&) const noexcept=default
Public Attributes
bool
enabled
= true
float
attack_range
= 1.25f
float
windup_seconds
= 0.35f
float
cooldown_seconds
= 0.85f
int
damage_amount
= 1
MeleeAttackTimingMode
timing_mode
= MeleeAttackTimingMode::Seconds
std::string
impact_notify_id
The documentation for this struct was generated from the following file:
engine/include/pixelbullet/scene/components/
melee_attack_component.h
Generated by
1.16.1