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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const MissionStage &) const noexcept=default |
Public Attributes | |
| std::string | id |
| pixelbullet::VirtualPath | objective_asset |
| std::string | objective_stage_id |
| std::vector< std::string > | complete_objective_ids = {} |
| std::vector< std::string > | fail_objective_ids = {} |
| std::optional< MissionStageMenuContent > | paused_menu_content = std::nullopt |
| std::optional< MissionStageMenuContent > | completed_menu_content = std::nullopt |
| std::vector< MissionStageTransition > | transitions = {} |