PixelBullet  0.0.1
A C++ game engine
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pixelbullet::MissionStage Struct Reference

Public Member Functions

bool operator== (const MissionStage &) const noexcept=default

Public Attributes

std::string id
pixelbullet::VirtualPath objective_asset
std::string objective_stage_id
std::vector< std::string > complete_objective_ids = {}
std::vector< std::string > fail_objective_ids = {}
std::optional< MissionStageMenuContentpaused_menu_content = std::nullopt
std::optional< MissionStageMenuContentcompleted_menu_content = std::nullopt
std::vector< MissionStageTransitiontransitions = {}

The documentation for this struct was generated from the following file: