PixelBullet  0.0.1
A C++ game engine
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pixelbullet::OrbitCamera::Bounds Struct Reference

Public Member Functions

void Include (const glm::vec3 &point)
glm::vec3 GetCenter () const
glm::vec3 GetExtents () const

Public Attributes

glm::vec3 min = glm::vec3(0.0f)
glm::vec3 max = glm::vec3(0.0f)
bool valid = false

The documentation for this struct was generated from the following files: