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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| void | Include (const glm::vec3 &point) |
| glm::vec3 | GetCenter () const |
| glm::vec3 | GetExtents () const |
Public Attributes | |
| glm::vec3 | min = glm::vec3(0.0f) |
| glm::vec3 | max = glm::vec3(0.0f) |
| bool | valid = false |