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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::PatrolAgentComponent, including all inherited members.
| arrive_distance (defined in pixelbullet::PatrolAgentComponent) | pixelbullet::PatrolAgentComponent | |
| enabled (defined in pixelbullet::PatrolAgentComponent) | pixelbullet::PatrolAgentComponent | |
| move_speed (defined in pixelbullet::PatrolAgentComponent) | pixelbullet::PatrolAgentComponent | |
| operator==(const PatrolAgentComponent &) const noexcept=default (defined in pixelbullet::PatrolAgentComponent) | pixelbullet::PatrolAgentComponent | |
| orientation_mode (defined in pixelbullet::PatrolAgentComponent) | pixelbullet::PatrolAgentComponent | |
| route_entity (defined in pixelbullet::PatrolAgentComponent) | pixelbullet::PatrolAgentComponent |