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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const PatrolAgentComponent &) const noexcept=default |
Public Attributes | |
| bool | enabled = true |
| EntityId | route_entity = EntityId::Invalid() |
| float | move_speed = 1.5f |
| float | arrive_distance = 0.1f |
| PatrolOrientationMode | orientation_mode = PatrolOrientationMode::FaceMovement |