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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const PerceptionSensorComponent &) const noexcept=default |
Public Attributes | |
| bool | enabled = true |
| float | range = 8.0f |
| float | horizontal_fov_degrees = 90.0f |
| float | eye_height = 1.6f |
| float | lose_sight_grace_seconds = 0.35f |
| float | chase_stop_distance = 0.75f |