PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PerceptionSensorComponent Struct Reference

Public Member Functions

bool operator== (const PerceptionSensorComponent &) const noexcept=default

Public Attributes

bool enabled = true
float range = 8.0f
float horizontal_fov_degrees = 90.0f
float eye_height = 1.6f
float lose_sight_grace_seconds = 0.35f
float chase_stop_distance = 0.75f

The documentation for this struct was generated from the following file: