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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const PhysicsBodyCreateInfo &) const noexcept=default |
Public Attributes | |
| PhysicsBodyPose | pose |
| PhysicsColliderDescription | collider |
| bool | has_rigid_body = false |
| RigidBodyMotionType | motion_type = RigidBodyMotionType::Static |
| float | mass = 1.0f |
| float | linear_damping = 0.05f |
| float | angular_damping = 0.05f |
| float | gravity_scale = 1.0f |