PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PhysicsSweepHit Struct Reference

Public Member Functions

bool operator== (const PhysicsSweepHit &) const noexcept=default

Public Attributes

PhysicsBodyHandle body {}
glm::vec3 position = glm::vec3(0.0f)
glm::vec3 normal = glm::vec3(0.0f, 1.0f, 0.0f)
float fraction = 0.0f
float penetration_depth = 0.0f

The documentation for this struct was generated from the following file: