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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const PhysicsSweepHit &) const noexcept=default |
Public Attributes | |
| PhysicsBodyHandle | body {} |
| glm::vec3 | position = glm::vec3(0.0f) |
| glm::vec3 | normal = glm::vec3(0.0f, 1.0f, 0.0f) |
| float | fraction = 0.0f |
| float | penetration_depth = 0.0f |