PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PhysicsTriggerEvent Struct Reference

Public Member Functions

bool operator== (const PhysicsTriggerEvent &) const noexcept=default

Public Attributes

PhysicsBodyHandle trigger_body {}
PhysicsBodyHandle other_body {}
PhysicsTriggerEventType type = PhysicsTriggerEventType::Enter

The documentation for this struct was generated from the following file: