PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PrefabTransformOverridesComponent Struct Reference

Public Member Functions

const PrefabTransformOverrideEntryFindTransformOverride (const EntityId prefab_entity) const noexcept
bool operator== (const PrefabTransformOverridesComponent &other) const noexcept

Public Attributes

std::vector< PrefabTransformOverrideEntrytransform_overrides

The documentation for this struct was generated from the following file: