PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PrimaryHitscanAttackComponent Struct Reference

Public Member Functions

bool operator== (const PrimaryHitscanAttackComponent &) const noexcept=default

Public Attributes

bool enabled = true
float attack_range = 6.0f
float cooldown_seconds = 0.35f
int damage_amount = 1

The documentation for this struct was generated from the following file: