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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| ApplicationBootstrap | effective_bootstrap |
| std::filesystem::path | path |
| std::optional< SavedGpuLaunchDefault > | saved_default |
| LaunchGpuSelectorSource | selector_source = LaunchGpuSelectorSource::ImplicitAuto |
| bool | applied_saved_default = false |
| std::string | warning_message |