PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ResolvedLaunchGpuDefaults Struct Reference

Public Attributes

ApplicationBootstrap effective_bootstrap
std::filesystem::path path
std::optional< SavedGpuLaunchDefaultsaved_default
LaunchGpuSelectorSource selector_source = LaunchGpuSelectorSource::ImplicitAuto
bool applied_saved_default = false
std::string warning_message

The documentation for this struct was generated from the following file: