PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ResolvedNestedPrefabInstance Struct Reference

Public Member Functions

bool IsValid () const noexcept

Public Attributes

EntityId wrapper_prefab_entity = EntityId::Invalid()
VirtualPath prefab_path
std::shared_ptr< const PrefabAssetprefab
SceneResolvedTransforms resolved_transforms
SceneMorphWeightOverrides resolved_morph_weights
glm::mat4 wrapper_world_matrix = glm::mat4(1.0f)
std::vector< ResolvedNestedPrefabInstancenested_instances

The documentation for this struct was generated from the following file: