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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| const EntityId * | FindResolvedParent (EntityId entity) const noexcept |
| const Transform * | FindLocalTransform (EntityId entity) const noexcept |
| const Transform * | FindWorldTransform (EntityId entity) const noexcept |
| const glm::mat4 * | FindWorldMatrix (EntityId entity) const noexcept |
Public Attributes | |
| std::unordered_map< EntityId::ValueType, EntityId > | resolved_parents |
| std::unordered_map< EntityId::ValueType, Transform > | local_transforms |
| std::unordered_map< EntityId::ValueType, Transform > | world_transforms |
| std::unordered_map< EntityId::ValueType, glm::mat4 > | world_matrices |