PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneResolvedTransforms Struct Reference

Public Member Functions

const EntityIdFindResolvedParent (EntityId entity) const noexcept
const TransformFindLocalTransform (EntityId entity) const noexcept
const TransformFindWorldTransform (EntityId entity) const noexcept
const glm::mat4 * FindWorldMatrix (EntityId entity) const noexcept

Public Attributes

std::unordered_map< EntityId::ValueType, EntityIdresolved_parents
std::unordered_map< EntityId::ValueType, Transformlocal_transforms
std::unordered_map< EntityId::ValueType, Transformworld_transforms
std::unordered_map< EntityId::ValueType, glm::mat4 > world_matrices

The documentation for this struct was generated from the following files: