PixelBullet
0.0.1
A C++ game engine
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pixelbullet
RigidBodyComponent
Public Member Functions
|
Public Attributes
|
List of all members
pixelbullet::RigidBodyComponent Struct Reference
Public Member Functions
bool
operator==
(const
RigidBodyComponent
&) const noexcept=default
Public Attributes
bool
enabled
= true
RigidBodyMotionType
motion_type
= RigidBodyMotionType::Dynamic
float
mass
= 1.0f
float
linear_damping
= 0.05f
float
angular_damping
= 0.05f
float
gravity_scale
= 1.0f
The documentation for this struct was generated from the following file:
engine/include/pixelbullet/scene/components/
rigid_body_component.h
Generated by
1.16.1