PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RigidBodyComponent Struct Reference

Public Member Functions

bool operator== (const RigidBodyComponent &) const noexcept=default

Public Attributes

bool enabled = true
RigidBodyMotionType motion_type = RigidBodyMotionType::Dynamic
float mass = 1.0f
float linear_damping = 0.05f
float angular_damping = 0.05f
float gravity_scale = 1.0f

The documentation for this struct was generated from the following file: