PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RuntimeUiActionDescriptor Struct Reference

Public Attributes

platform::scene_play::RuntimeUiAction value = platform::scene_play::RuntimeUiAction::TogglePause
std::string_view token = "TogglePause"
std::string_view label = "TogglePause"

The documentation for this struct was generated from the following file: