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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const SceneEnvironmentSettings &other) const noexcept |
| bool | operator!= (const SceneEnvironmentSettings &other) const noexcept |
Public Attributes | |
| bool | enabled = false |
| VirtualPath | environment_asset |
| float | background_intensity = 1.0f |
| float | ambient_intensity = 0.15f |
| float | specular_intensity = 1.0f |
| float | exposure = 1.0f |