PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneNestedPrefabOverrideKey Struct Reference

Public Member Functions

bool operator== (const SceneNestedPrefabOverrideKey &) const =default

Public Attributes

EntityId::ValueType root_instance = EntityId::Invalid().Raw()
std::vector< EntityId::ValueType > wrapper_path

The documentation for this struct was generated from the following file: