PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::ScenePrefabResolutionTimings Struct Reference

Public Attributes

float load_prefab_assets_milliseconds = 0.0f
float evaluate_prefab_animation_milliseconds = 0.0f
float resolve_prefab_transforms_milliseconds = 0.0f
float build_resolved_instances_milliseconds = 0.0f

The documentation for this struct was generated from the following file: