PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ScenePrefabResolvedInstanceStats Struct Reference

Public Attributes

std::uint32_t root_instance_count = 0u
std::uint32_t nested_instance_count = 0u
std::uint32_t max_nested_depth = 0u
std::uint32_t source_prefab_entity_count = 0u
std::uint32_t transform_override_entry_count = 0u
std::uint32_t morph_override_entry_count = 0u
std::uint32_t nested_recursion_call_count = 0u
float morph_override_apply_milliseconds = 0.0f
float wrapper_world_matrix_milliseconds = 0.0f
float root_instance_assembly_milliseconds = 0.0f
float nested_instance_assembly_milliseconds = 0.0f
float nested_traversal_milliseconds = 0.0f
float nested_recursion_inclusive_milliseconds = 0.0f
float instance_store_milliseconds = 0.0f

The documentation for this struct was generated from the following file: