PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ScenePrefabResolvedInstanceStats Member List

This is the complete list of members for pixelbullet::ScenePrefabResolvedInstanceStats, including all inherited members.

instance_store_milliseconds (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
max_nested_depth (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
morph_override_apply_milliseconds (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
morph_override_entry_count (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
nested_instance_assembly_milliseconds (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
nested_instance_count (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
nested_recursion_call_count (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
nested_recursion_inclusive_milliseconds (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
nested_traversal_milliseconds (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
root_instance_assembly_milliseconds (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
root_instance_count (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
source_prefab_entity_count (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
transform_override_entry_count (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats
wrapper_world_matrix_milliseconds (defined in pixelbullet::ScenePrefabResolvedInstanceStats)pixelbullet::ScenePrefabResolvedInstanceStats