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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::SceneResolvedTransforms, including all inherited members.
| FindLocalTransform(EntityId entity) const noexcept (defined in pixelbullet::SceneResolvedTransforms) | pixelbullet::SceneResolvedTransforms | |
| FindResolvedParent(EntityId entity) const noexcept (defined in pixelbullet::SceneResolvedTransforms) | pixelbullet::SceneResolvedTransforms | |
| FindWorldMatrix(EntityId entity) const noexcept (defined in pixelbullet::SceneResolvedTransforms) | pixelbullet::SceneResolvedTransforms | |
| FindWorldTransform(EntityId entity) const noexcept (defined in pixelbullet::SceneResolvedTransforms) | pixelbullet::SceneResolvedTransforms | |
| local_transforms (defined in pixelbullet::SceneResolvedTransforms) | pixelbullet::SceneResolvedTransforms | |
| resolved_parents (defined in pixelbullet::SceneResolvedTransforms) | pixelbullet::SceneResolvedTransforms | |
| world_matrices (defined in pixelbullet::SceneResolvedTransforms) | pixelbullet::SceneResolvedTransforms | |
| world_transforms (defined in pixelbullet::SceneResolvedTransforms) | pixelbullet::SceneResolvedTransforms |