PixelBullet  0.0.1
A C++ game engine
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pixelbullet::StaticMesh::Vertex Struct Reference

Public Attributes

glm::vec3 position = glm::vec3(0.0f)
 
glm::vec3 normal = glm::vec3(0.0f, 0.0f, 1.0f)
 
glm::vec2 uv = glm::vec2(0.0f)
 

The documentation for this struct was generated from the following file: