PixelBullet
0.0.1
A C++ game engine
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pixelbullet
TransformAnimationClip
Public Attributes
|
List of all members
pixelbullet::TransformAnimationClip Struct Reference
Public Attributes
std::string
name
= "Default"
std::vector<
TransformKeyframe
>
keys
The documentation for this struct was generated from the following file:
engine/include/pixelbullet/scene/components/
transform_animation_component.h
Generated by
1.16.1