PixelBullet
0.0.1
A C++ game engine
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pixelbullet
TransformParentComponent
Public Attributes
|
List of all members
pixelbullet::TransformParentComponent Struct Reference
Public Attributes
EntityId
parent
= EntityId::Invalid()
The documentation for this struct was generated from the following file:
engine/include/pixelbullet/scene/components/
transform_parent_component.h
Generated by
1.16.1