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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| std::function< double()> | get_time_seconds |
| std::function< std::chrono::steady_clock::time_point()> | get_steady_now |
| std::function< std::chrono::steady_clock::time_point()> | get_timing_now |
| std::function< void()> | update_graphics_resource_cache |
| std::function< PrepareFrameResult()> | prepare_frame |
| std::function< RenderFrameResult()> | render_prepared_frame |
| std::function< FrameTimingSample()> | get_graphics_frame_timing |
| std::function< RunLoopPlatformActivity()> | get_platform_activity |
| std::function< void()> | begin_window_frame |
| std::function< void()> | poll_window_events |
| std::function< void(double)> | wait_window_events |