PixelBullet  0.0.1
A C++ game engine
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pixelbullet::application_internal::RunLoopBindings Struct Reference

Public Attributes

std::function< double()> get_time_seconds
std::function< std::chrono::steady_clock::time_point()> get_steady_now
std::function< void()> update_graphics_resource_cache
std::function< PrepareFrameResult()> prepare_frame
std::function< RenderFrameResult()> render_prepared_frame
std::function< void()> begin_window_frame
std::function< void()> poll_window_events
std::function< void(double)> wait_window_events

The documentation for this struct was generated from the following file: