PixelBullet  0.0.1
A C++ game engine
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pixelbullet::filesystem::NativeDirectorySnapshot Struct Reference

Public Attributes

std::string logical_path
std::filesystem::path physical_path
bool exists = false
bool is_directory = false
std::optional< std::int64_t > last_write_time_ticks
std::string detail

The documentation for this struct was generated from the following file: