PixelBullet  0.0.1
A C++ game engine
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pixelbullet::filesystem::NativeFileSnapshotBatchResult Struct Reference

Public Attributes

std::vector< NativeFileSnapshotsnapshots
std::vector< std::filesystem::path > watched_directories
bool watched_directories_trusted = false
NativeFileSnapshotBatchMode mode = NativeFileSnapshotBatchMode::None
NativeSnapshotBackend backend = NativeSnapshotBackend::None
std::size_t request_count = 0u
std::size_t directory_group_count = 0u
std::size_t fallback_count = 0u
std::size_t probe_cache_hit_count = 0u
std::size_t probe_cache_miss_count = 0u
std::size_t probe_cache_reused_entry_count = 0u
float directory_enumeration_milliseconds = 0.0f
float fallback_milliseconds = 0.0f
float trusted_directory_milliseconds = 0.0f
float snapshot_assembly_milliseconds = 0.0f

The documentation for this struct was generated from the following file: