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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| std::vector< NativeFileSnapshot > | snapshots |
| std::vector< std::filesystem::path > | watched_directories |
| bool | watched_directories_trusted = false |
| NativeFileSnapshotBatchMode | mode = NativeFileSnapshotBatchMode::None |
| NativeSnapshotBackend | backend = NativeSnapshotBackend::None |
| std::size_t | request_count = 0u |
| std::size_t | directory_group_count = 0u |
| std::size_t | fallback_count = 0u |
| std::size_t | probe_cache_hit_count = 0u |
| std::size_t | probe_cache_miss_count = 0u |
| std::size_t | probe_cache_reused_entry_count = 0u |
| float | directory_enumeration_milliseconds = 0.0f |
| float | fallback_milliseconds = 0.0f |
| float | trusted_directory_milliseconds = 0.0f |
| float | snapshot_assembly_milliseconds = 0.0f |