PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::forward_lit_scene_mesh_internal::DirectionalLightGpu Struct Reference

Public Attributes

glm::vec4 direction_intensity { 0.0f, 0.0f, -1.0f, 0.0f }
glm::vec4 color { 1.0f, 1.0f, 1.0f, 0.0f }

The documentation for this struct was generated from the following file: