PixelBullet
0.0.1
A C++ game engine
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pixelbullet
forward_lit_scene_mesh_internal
PointLightGpu
Public Attributes
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List of all members
pixelbullet::forward_lit_scene_mesh_internal::PointLightGpu Struct Reference
Public Attributes
glm::vec4
position_range
{ 0.0f }
glm::vec4
color_intensity
{ 0.0f }
The documentation for this struct was generated from the following file:
engine/src/scene/rendering/
forward_lit_scene_mesh_subrender_internal.h
Generated by
1.16.1