PixelBullet  0.0.1
A C++ game engine
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pixelbullet::forward_lit_scene_mesh_internal::SceneUniformState Struct Reference

Public Attributes

glm::mat4 view_projection { 1.0f }
glm::vec4 camera_position_ambient_intensity { 0.0f, 0.0f, 0.0f, 0.32f }
glm::vec4 ambient_color { 0.18f, 0.19f, 0.24f, 0.0f }
glm::vec4 environment_params { 0.0f }

The documentation for this struct was generated from the following file: